The scenery is gorgeous, but after so long tracing and retracing my paths it didn’t matter.Ĭhecking back through some walkthroughs and reviews, it’s likely I became too impatient too quickly. Puzzle elements weren’t really highlighted in any way, and it was all a bit too, erm… mystical. I couldn’t figure out where to start, and I got fed up with wandering around. Where am I supposed to go? What are these train tracks and levers that appear to do nothing? Where’s everybody else? When will the puzzles start? Why didn’t I finish it? Unfortunately, I was stumped and frustrated right from the get-go. While it wasn’t my usual style, it looked interesting and hey, I enjoyed The Witness. It sounded great on paper – a first-person puzzle-solving adventure following the story of a person transported to an alien world that looks just like home. I’d heard a lot of good things about Myst, and then spotted Obduction in the Steam sale. Obduction (2016) Nice scenery, now show me the puzzlesĬonversely, Obduction was a stark reminder of why I generally don’t enjoy open-world games. ![]() Plus I’d got so far on my own that it seemed a shame. IGN provides a good walkthrough that details the different puzzles in different areas, but to suddenly view the game in such a structured, compartmentalised way seemed to do it a disservice. I didn’t want to cheat, nor could I ask for help.Īnd I guess this is where the downside of open-world games comes into play non-linear gameplay makes it difficult – if not impossible – to ask for hints. At this point in the game I was searching for those final pieces of the puzzle to no avail. I must have been near the end (I won’t say how I know this – spoilers!) and yet I lost interest. You know, with this one I got really quite far. It’s serene and exciting all at the same time. The perfect subtlety between what is just nice artwork and what might be another puzzle waiting to be solved is what makes it. You can be walking through a multicoloured field and out of nowhere emerges a platform with ropes and pulleys, a tantalising maze or a curious group of trees that seem to form a pattern. There are mysterious structures dotted around beautiful vibrant nature. The island on which you find yourself is incredible. ![]() Thankfully, The Witness combines both these things. Don’t get me wrong – I like a nicely drawn backdrop and mystical scenery, but I also want to be actively engaged and solving puzzles. I’ve never been a fan of games that require me to wander around for ages encountering things that may or may not be useful. ![]() It’s one of the few open-world games I’ve enjoyed playing. The Witness (2016) Although I didn’t finish it, The Witness remains one of my favourite games of all time I’d like to take a moment for the ones that got away. In a lot of ways I consider myself a completionist, but there are still some games I never got round to finishing for one reason or another.
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